Honor
System

What does honor mean to you?


The honor system is split into three categories: positive honor, neutral honor and negative honor. These categories are split into nine different sections that run on a scale from -1,000 to 1,000.

Positive Honor

There are three ways to obtain positive honor. The first is by killing monsters within your level range ( /- 9 from your level). If the monster is of the same level or greater, more honor will be obtained. Honor is also obtained automatically by keeping your character online.

When honor is positive or neutral, you will receive one honor point every 20 minutes; when honor is negative you will receive one honor point every 3 minute. You can double the amount of honor obtained if you killing monsters.

The final way to obtain honor is by consuming items that will increase your honor. Using a Indulgence Indulgence will increase your honor by 50 points. If your honor is negative, you can use a Medal of Honor Medal of Honor which will restore your honor up to 0 points.

Honor Rank Honor Points
[Chivalric] 600 to 1,000
[Noble] 400 to 599
[Good] 200 to 399
[Friendly] 50 to 199
Neutral 0 to 49
[Aggressive] -1 to -199
[Fraudulent] -200 to -399
[Malicious] -400 to -599
[Cruel] -600 to -1,000
Honor Rank Increased Item Drop Rate
[Chivalric] +5%
[Noble] +3%
[Good] +2%
[Friendly] +1%

Increased Item Drop Rate

Having positive honor increases the possibility of dropping items. The higher your honor, the higher the increase of item drop.

Honor Rank Possibility to Drop Equipped Item
Aggressive 5%
Fraudulent 10%
Malicious 30%
Cruel 40%

Negative Honor

There is one way that can make your honor negative. This is by attacking players when your PK mode PK Mode is ON and the target player honor is more than 0. The chance of loosing honor by this method is not guaranteed, but should it occur you will loose 100 honor points.

If a player has negative honor, there is a chance they will drop items they have equipped if they are killed. An exception is if the player is in a dungeon or in a arena.

In order to prevent items being dropped when killed, the player can use a Binding Oil Binding Oil. If a Binding Oil is active and the player with negative honor dies, there is only a chance that the Binding Oil effect will gone.